Weak, but functional, the Whip can strike enemies both in front of and above the protagonist.
Weak, but functional, the Whip can strike enemies both in front of and above the protagonist.
A more powerful version of the ムチ (Whip).
The most powerful ムチ (Whip) variant, and one of the strongest weapons in the game.
Weak and with an extremely short range, the Knife is best reserved for outstanding circumstances.
Although not powerful, the Keyblade is absolutely vital in some situations. Its horizontal range slightly exceeds that of the ムチ (Whip).
The Axe is slow but deals heavy damage in a quarter-circle above and in front of the protagonist.
Can strike enemies below and in front of the protagonist, and is nearly as strong as the メイス (Mace).
Travels in a straight line. Shuriken move quickly and can be fired rapidly but deal little damage.
Moves along the ground but cannot travel uphill. Throwing Swords are slightly more powerful than 手裏剣 (Shuriken) and don't vanish when they strike an enemy.
Spears travel directly downward and can pass through obstacles.
Flies upward, passing through obstacles.
Lobbed forward, Bombs deal a large amount of damage over a small area, although are somewhat unpredictable. Be warned, as the explosions can damage the protagonist as well.
Rounds fired from the Pistol travel in a straight line and strike enemies instantly, dealing a tremendous amount of damage. Holds 6 rounds and must be loaded using the 弾丸 (Ammunition).
Used to reload the 拳銃 (Pistol). Each 'use' loads 6 rounds into the cylinder. Rare, and thus quite expensive.
When 'used' while standing in front of an Ankh, the Ankh is destroyed and the field Guardian appears. Be prepared!
Use the Handy Scanner to examine... well, anything and everything! What will you find?
Shields can be used to deflect bullets, however the Buckler is simply too small to be useful.
Far more capable than the バックラー (Buckler) at blocking projectiles.
Don't waste your Coins on this; the real thing is free!
Superior even to the 白銀の盾 (Silver Shield) and thus very useful.
A notebook-type MSX PC that is used to view and manage inventory (F2), cartridges (F3), run special programs (F4), and adjust options (F5). Has a single cartridge slot.
More advanced than the MSX, the MSX2 can read disks and features two cartridge slots to allow for special cartridge combinations.
When a puzzle is solved, the Horn plays a brief strain.
Permits the MSX (or MSX2) to function underwater.
Permits the MSX (or MSX2) to function in superheated environments (i.e. lava).
A brief tone plays when you enter a screen with a hidden room.
While viewing the Item Window (F2), press a number key (0-9) to be instantly transported to the Transfer Monument of the area that corresponds with that key. You must first have examined the Transfer Monument of an area to be able to warp there. You must have the 10. けっきょくナンキョクだいぼうけん (Antarctic Adventure) and 22. ぽんぽこパン (Comic Bakery) cartridges to be transported to rear-side fields.
Press the RETURN key to freeze time (temporarily). After being used, a short time must pass before it can be used again.
Slightly decreases all damage taken.
Show the charm to the Elder at 地上 (Surface) G-4 to open the chest at 聖母の祠 (Shrine of the Mother) E-2 that contains the 日記 (Diary).
Doubles your rate of EXP gain.
Dramatically increases weapon attack speed.
Allows one more of any Sub-Weapon to be on screen at any given moment (i.e. three 手裏剣 (Shuriken) at a time becomes four).
Greatly increases the speed at which you can push blocks around.
Reveals a new ladder at the bottom of 無限回廊 (Endless Corridor) B-1.
Makes it possible to use the warp gateways located throughout 双連迷宮 (Twin Labyrinths).
Unseals the entrances to the back-side fields.
Increases movement speed by about 30%.
Enables the double-jump.
Makes it possible to destroy any pot (or equivalent object) with a single blow.
Opens the passageway(s) to 聖母の祠 (Shrine of the Mother).
While pressing against a vertical surface, press and hold ↑ to latch on to the wall. Immediately after releasing ↑, press in the direction perpendicular to the surface to kick away from it.
Required to advocate the Mantras throughout the ruins.
Prevents damage from contact with Soul enemies.
You are no longer subject to the life-draining effects of the Anubis enemies.
Makes it possible to defeat any Skeleton enemy with a single blow.
Makes it possible to speak to the four Wise Men.
Makes it possible to sink through the upward current in the water generated by the propeller at the bottom-right of F-4.
Bring the statue to 太陽神殿 (Temple of the Sun) E-4 and wait for a short time in order to...er, impregnate the statue.
Bring the Doll to the 巨人霊廟 (Mausoleum of the Giants) in order to open a passageway allowing access to 迷いの門 (Confusion Gate) D-4 and the シユウ (Shu) located there.
Reveals invisible enemies.
It finally becomes possible to defeat the アルゴル (Algol) at 地上 (Surface) B-3.
You no longer take damage from contact with lava.
Eliminates the downward force of falling water.
You no longer take damage from contact with water.
Opens the path to 次元回廊 (Dimensional Corridor) at 双連迷宮 (Twin Labyrinths) J-2.
Required to advocate the Mantras.
A number of Goddess statues scattered about the area disappear. The Plane Model is also necessary to make an essential pedestal appear at 死滅の間 (Chamber of Extinction) B-2.
Allows access to the 産声の間 (Chamber of Birth).
Necessary to make the Ankh appear at 死滅の間 (Chamber of Extinction) I-3.
Used to hold the various medicines acquired at 滅びの塔 (Tower of Ruin) G-2.
Bring the Diary to the Elder at 地上 (Surface) G-4 to receive the ムラーナの護符 (Mulana Talisman).
With this in your possession, you will be able to collect the 水晶のドクロ (Crystal Skull) at 聖母の祠 (Shrine of the Mother) B-2.
Bring the Pepper to 導きの門 (Guidance Gate) C-1 and leap before the stone face in the background to make it release the 財宝 (Treasure).
Bring the Treasure back to the room at 迷いの門 (Confusion Gate) F-4 to be given the 錨 (Anchor) in return.
Poured on the Mother after her first form. It must be the yellow medicine. Source: jpdb + wiki (missing from the EN database).
Activates the functions of seals with a matching design. Often used to open passageways, reveal hidden areas, or complete puzzles.
Activates the functions of seals with a matching design. Often used to open passageways, reveal hidden areas, or complete puzzles.
Activates the functions of seals with a matching design. Often used to open passageways, reveal hidden areas, or complete puzzles.
Activates the functions of seals with a matching design. Often used to open passageways, reveal hidden areas, or complete puzzles.
Increases Shuriken stock, up to 255.
Increases Throwing Swords stock, up to 128.
Increases Spears stock, up to 128.
Increases Flares stock, up to 128.
Increases Bombs stock, up to 032.
Increases Ankh Jewels stock by 001.
Increases Ammunition stock, up to 001.
Increases Coins stock, up to 999. Used to purchase items from Shops.
Increases Weights stock, up to 999. Placed on pedestals to activate devices, open doors, and solve puzzles throughout the Ruins. Be careful, as they can activate traps as well!
Permanently increases your maximum VIT.
Once collected for a field, it is possible to view a map with F4 while 04. いせきRAM8K (Ruins RAM 8K) and/or 05. いせきRAM16K (Ruins RAM 16K) are equipped (F3).
When this fake Handy Scanner is purchased, a new Shop appears at 双連迷宮 (Twin Labyrinths) J-4.
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